Skinned Mesh Inspector
Debug skeletal animations, bones, and skinning weights with 3Lens.
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Visualize skeleton hierarchies, debug bone transforms, and inspect skin weights for character animations.
Features Demonstrated
- Skeleton Visualization: See bone hierarchy as gizmos
- Weight Painting View: Visualize skin weights per vertex
- Bone Transform Editor: Manipulate individual bones
- Animation Inspection: Debug animation clips and states
Related Examples
- Morph Target Analyzer - Blend shape debugging
- Animation Profiling - Animation performance